Showing posts with label computer and communications museum of ireland. Show all posts
Showing posts with label computer and communications museum of ireland. Show all posts

Shades of Early Science Fiction

What looks like a piece of equipment from a 1930s-1940s science fiction 'Flash Gordon' or 'Buck Rogers' film has taken up residency in the Computer & Communications Museum of Ireland located at the University of Galway and supported by my workplace of the Insight Research Ireland Centre for Data Analytics.

Designed and made by Pat Murphy in 1987 as his final year project for the B.Tech in Education at Thomond College (University of Limerick), it is actually a computer desk housing a Commodore 64 microcomputer, monitor, tape deck and a library of cassettes. The 64 was then one of the world's top selling computers in the business, educational and domestic markets.
But this wooden unit is more than just a computer desk- it is a beautifully crafted structure combining practicality with artistic design which I am sure was inspired by early science fiction.
Pat is still teaching carpentry as part of Construction Studies in a Dublin secondary school.
Photo shows a very happy John Murphy (Pat's brother) standing beside this desk just after he got the computer, tape deck and monitor fully operational.
We thank Pat and John for loaning this exquisite piece of equipment to the museum.

Early Virtual Reality - the 1-Racer Nascar from 1999.

'Virtual Reality' is defined as an immersive environment that can be interacted with in a seemingly real or physical way by a person using electronic equipment such as a helmet with a built-in screen or gloves fitted with sensors.
One of the earliest and most realistic of Virtual Reality game environments came out in 1999. It was the 1-Racer Nascar from the American company Radica. Featuring a game modelled on a race from the Nascar (National Association for Stock Car Auto Racing, LLC) franchise it had a head-mounted display with integrated headphones, a handheld controller and a feedback mechanism.
To the modern user, its liquid-crystal display (LCD) technology may feel very primitive. But it worked, it was affordable and it was immersive.
Photo shows Jack Keaney using this pioneering headset.
Jack is a Transition Year (TY) student from Coláiste Iognáid who spent last week on a placement at the Insight Centre for Data Analytics University of Galway which included testing out both state-of-the-art and vintage AI and 3D immersive technologies. Thanks Jack for all your wonderful work!

The Fascinating History of Computing and Communications Technologies in Galway

 

On Tuesday night in the wonderful Portershed, I was guest speaker at the launch of  the GIT (Galway IT) group, a gathering of tech enthusiasts who range from veteran developers to young passionate beginners. Thanks to the hard working Liam Krewer for seeing the need for such a club and doing something about it.

My presentation gave an overview of the proud heritage that Galway has in communications and computing from the establishment of the Marconi transatlantic radio station near Clifden in 1907 (the birth of the Global Village), onto the arrival of the world’s second largest computer manufacturing company to Mervue in 1971 (the birth of Ireland’s first ‘digital city’), to the opening of computer stores in 1980, to the establishment in 1983 of an interlinked network of computer labs in the city’s secondary schools (the birth of ‘cloud computing’ and ‘online social media’ in Ireland), and onto the setting of the West of Ireland’s first mobile computer classroom (2008).
 
For a deep dive into the fascinating history of such technologies, their Galway connections and much more besides, come along to the Computer and Communications Museum of Ireland, that is supported by the Insight Centre for Data Analytics, between 7pm and 9pm on Culture Night (this Friday Sept 22nd). Eircode H91 AEX4

Live on the Ray D'Arcy Show!

I really enjoyed being interviewed on RTE's Ray D'Arcy Show by the great man himself about the Computer & Communications Museum that I curate.

I have to say in all sincerity that I was struck by not only the professionalism but also the friendliness, humour and down-to-earth nature of Ray and his assistant Niamh.

Photo shows Ray using a 1980 Sony Walkman and me holding a 1980s Motorola mobile phone (aka the 'Brick') whose inventor Martin Cooper was inspired to create this fantastic hand-held piece of communications technology by the 'Communicator' device ("Beam me up Scotty" says Captain Kirk!) from the 1960s children's science fiction television programme Star Trek. Thankfully as a diehard Trekkie fan since my childhood, I am so happy that this series is still with us!

I am glad to report that this great technology heritage facility, that was co-founded by myself and my dearly departed friend Chris Coughlan whom I miss so much, and which has been available for school, university, digital maker, community, heritage and business group visits since 2012, is now open to the general public from 2pm to 4pm every Saturday.
Well worth a visit!

I also enjoyed an interview earlier this week on the same subject with Pat Coyne on Connemara Radio- local community radio at its best.

Supported by the Insight SFI Research Centre for Data Analytics (previously DERI) at the University of Galway since its inception, the museum is now managed by an independent board of wonderful experienced techies under the chairpersonship of Philip Cloherty whose members are Frank McCurry, Liam Ferrie, Pat Moran, Alanna Kelly and Tom Frawley.

‘Back to BASIC’- workshops on the coding language that helped democratise computing 50+ years ago

As part of this year’s Galway Science and Technology Festival, the computer and communications museum, in conjunction with the Data Science Institute, will host a series of coding workshops using the original programming language on the very computers by some of the same mentors that provided such teaching in schools, colleges and computer clubs in the city during the early 1980s!

The workshops will take place at the Data Science Institute subject to COVID-19 restrictions then current. If this cannot happen, we will host online workshops using virtual console simulators and reschedule the ones using the vintage computers to a suitable time in 2021.


Back to the Future - the 1980s revisited

Today so many good-minded tech savvy educators are working really hard to promote computer coding amongst our young people through coding clubs such as Coderdojo and by campaigning to have it accepted as a curriculum subject in schools. We see it as our mission to transform our kids from being passive Computer Users to active Computer Creators. Coding is a skill set that is increasingly beneficial in so many professions and will be even more so as the century rolls by.
But in some ways it can be seen as a ‘Back to the Future’ saga. For during the 1970s up until the mid 1980s,  using a computer was synonymous with knowing how to code one. It was a programming language called BASIC that introduced personal computing. In a time when few people ever saw a computer let alone use one, John Kemeny and Thomas Kurtz of Dartmouth College USA designed a language in 1964 that allowed everyday people to have computers carry out many different tasks from writing letters, undertaking research, solving problems and playing games. The language was known as BASIC (Beginner’s All-Purpose Symbolic Instruction Code) and had commands with easy-to-relate to English words that related to their functionality (Print, Goto, If___Then, and later Input). Programming had lost its elitism (for mathematicians only) and could be understood and programmed by ordinary people. But what truly made it accessible to all was the invention of the microprocessor, which formed the basis of the first fully-assembled personal (table top) computers that started to appeared from 1977.  The Commodore Pet, RadioShack Tandy TRS-80 and the Apple 11 that were launched that year were off-the-shelf low cost computers aimed at the ordinary consumer and schools. All three came bundled with BASIC. Within a few years the standard version of the language on most computers was Microsoft Basic invented by Bill Allen and Bill Gates.
Schools all over the world started to teach programming. By 1983, most secondary schools in Galway had computer labs populated with computer equipment donated by Ballybrit-based Digital Equipment Corporation(DEC) where students learnt to code. The demise of BASIC and indeed programming in general across educational establishments happened with the rise of application software or what we know call apps from the late 1980s.

Colin donates his favourite Pet to the museum!

 What a great start to 2020! We are pleased to announce that Colin Lafferty, one of museum’s most recent volunteers, has generously gifted us a working 1979-1980 Commodore PET 3032 computer complete with a C2N-B datasette cassette recorder, a Commodore 4040 5.25 inch floppy disk dual drive and a bundle of business and games software.

This is an amazing and welcome addition to our ‘hands-on’ collection the Age of the Microcomputer’.

The PET series is truly one of the great icons of the computing world, its distinctive shape forever associated with television and movies, especially of the science fiction genre, during the late 1970s and early 1980s.

For more information on this remarkable computer check out Colin’s blog at http://laffertycolin.blogspot.com

I would like to also point out that my good friend Colin could be referred to as a pioneering advocate of electronics communications and computing in Galway.  He was a founding member (vice-auditor) of the Computer Society (CompSoc) in 1978 at what was then the University College Galway/UCG (now NUI Galway/NUIG) and became its auditor in 1980.

Listen to the Radio!


Working late with carpenter extraordinaire Brendan Walsh as we continue to transform the museum into a more 'hands-on' engaged technology heritage facility.
The latest enhancements are to the Radio zone, where the display areas are being improved and an interactive Morse Code learning element is being added.

Work will continue with a small team of trusty volunteers and artist Helen Caird over the next few weeks as we get the museum ready for a plethora of school visits as part of the Galway Science and Technology Festival (Nov 10th - 24th).

Resurrecting 1980s 'cloud computing'!



The term 'cloud computing' was first used by Eric Schmidt (Google's CEO) at a conference in 2006 during a discussion on data storage.
But network-based computing was popular in Galway city from the early 1980s. Thanks to the generousity and foresight of the Galway-based DIgital Equipment Corporation (DEC), then the second largest computer corporation in the world, eleven second level schools in Galway were then sharing and storing online data via a server at their manufacturing operation in Ballybrit on the east side of the city.
Gerry Kavanagh (right in photo), who as a young teenage boy used such a system in St Mary's College, is leading a project team, that includes Pat Moran (left in photo), to resurrect a DEC MicroVax network system. Once this initiative is completed, visitors to the museum will be given the opportunity to try out and experience this pioneering technology.

Directly to the left of Gerry in the photo is a MicroVax server topped with a album from St. Mary's College showing an image of the school's Computer Room from the 1980s.

Insight’s new Digital Makerspace facility, adjacent to the museum, is providing the opportunity for enthusiasts to develop exciting projects such as the MicroVax Resurrection.

My friend Chris Coughlan - The Legend and the Legacy.


Thanks Mayor Niall McNelis for making such a wonderful speech and unveiling a plaque at the Computer & Communications Museum NUI Galway in honour of my friend Dr. Chris Coughlan - The Legend and the Legacy., co-founder of this important technology heritage learning facility.
I was honoured on the night to follow the speech of the Mayor by saying a few words of my own on the legend that was Chris Coughlan.
He was truly a giant amongst men and has left a powerful beneficial legacy on so many fronts in Galway that will last for generations to come.
Chris was instrumental in establishing the TULCA Festival of Visual Arts, the Galway Technology Centre, WestBic, the Digital Entreprise Research Centre (DERI) NUI Galway as well as the computer museum that we co-founded along with Liam Ferrie (Celtic Rambler), Pat Moran, Frank McCurry and Tom Frawley. He was a director of Hewlett Packard Enterprise Galway, adjunct Professor of Business at NUI Galway, former President of the Galway Chamber of Commerce, former President of the Chambers of Commerce of Ireland and former chairperson of the Galway Civic Trust.
A man on a mission with a powerful vision of where Galway needed to be, Chris did not take fools gladly and was refreshingly honest, blunt and forthright in his views. He had a generosity of spirit that was unique and he served as an important mentor to so many people from the world of business to that of the arts. Chris also had a deep sense of social responsibility and secured for instance the provision of computer facilities to a number of educational establishments in disadvantaged communities over so many years. He and myself would agree to disagree on a number of political issues but that never got in the way of us seeing a common goal or aspiration that we worked towards for the good of society. Anyway he told me often that he looked on himself sometimes as a bit like me, “a good natured Bolshie” which pleased me no end! We shared a lot of other things in common too including early careers in our youth as managers of small computer stores! 


I am proud to have known Chris, to have worked with him, to have been inspired by him and to have called him a close friend.
Ar dheis Dé go raibh a hanam.

Pacman's Revenge!


What promises to be Ireland’s biggest ever Retro Gaming event will take place from 7pm until 9.30pm on national Culture Night (Sept 18) in the Computer and Communications Museum of Ireland located in the Insight Centre for Data Analytics at NUI Galway.   
Attendees will enjoy the thrills of playing the great classic arcade and video games of the 1970s through to the 1990s such as Asteroids, Pacman, Space Invaders, Super Mario, Sonic, Crash Bandicoot and Pong on legendary vintage consoles and computers such as Atari, Amiga, Commodore Amiga, Sega Megadrive and Nintendo. 


Mentors from Insight and local digital maker clubs will introduce visitors to the coding behind their own creative projects and help visitors to create their own games.
So come along to an event that promises to be a wonderful technology experience full of creativity, nostalgia, fun and excitement.

Vintage Typewriter for Galway's Patrick Kavanagh Celebrations

Today my friend Christy O'Carroll called to the Computer and Communications Museum of Ireland (which I curate) located at the Insight Centre for Data Anlaystics in NUI Galway  to collect a 1910s-1920s 'Underwood' typewriter to be used as a prop in an event tomorrow to celebrate the life and works of Patrick Kavanagh, the great Irish poet and novelist who was born 110 years ago in Inniskeen Co. Monaghan.  (ps. my family live 5km from his birthplace).





The sixth annual 'Kavanagh Days' takes place in the Salthill Hotel on Saturday July 5th at 7pm. It will pay homage to the "people's poet" in verse, drama, music and song. Tickets are 10Euro and can be purchased on the door.
Check out http://bit.ly/1rtNIPN




The American 'Underwood No. 5' typewriter launched in 1900 was known as "the first truly modern typewriter. Its design became the universal standard for typewriters up until the 1960s. By the early 1920s sales were equal to that of all other typewriters combined.

Ireland’s oldest working computer showcased at Technology Museum in NUI Galway

Joe Hurley switches on a 1971 PDP 11 minicomputer
--> A forty three old computer of the type manufactured in Galway during the nineteen seventies formed the centre piece of a major tribute to Ireland’s rich technology heritage that took place last Saturday in the Computer and Communications Museum of Ireland located at the Insight Centre for Data Analytics (formerly DERI) in the Dangan Business Park NUI Galway. The event formed part of the national Engineers’ Week  being held from February 9th to February 15th,

As curator of this museum (in my capacity as Insight Outreach Officer), I believe that this PDP 11 minicomputer from 1971 is probably the country’s oldest operational computer. It is the size of a very large fridge but has only a memory capacity of 128k which seems puny in today’s term when one considers that the latest mobile phone can have 64gigabytes as standard. But forty years ago it was the flagship of computing. The PDP was repaired and restored by Joe Hurley of Quicktec. For Joe it was a labour of love as he had worked as a technician at the Galway factory where these computers were manufactured. In 1971 Digital Equipment Corporation (DEC), then the world’s second largest computer company, opened its first overseas manufacturing plant outside the USA  at Mervue in the city which produced a range of minicomputers and software that became the backbone of many industrial and engineering plants across Europe. One of the key reasons that the corporation located in Galway was the presence of a university which could provide an ongoing skilled creative educated workforce. This was further reinforced the following year with the establishment of a third level technology college, now known as the GMIT, near to the DEC plant. Not only did it become a major employer for the city and county, but its decision to set up here encouraged other US high-tech companies to follow suit with the result that the Ireland became a leading global electronics hub. New and exciting job opportunities in the areas of science, engineering and commerce for young Irish people resulted, significantly transforming the nation’s economy and society in the process. 

So Galway can rightly claim to be the country’s first and premier ‘Digital City’, building on an unbroken tradition of computing innovation dating back to DEC’s arrival.
During the Open Day at the museum, facilitated by Pat Moran (who joined DEC in 1973) visitors were able to view a full range of the DEC hardware including VAX systems, VT100 terminals, Rainbow microcomputers, PDP 8s and LA printers, as well as equipment manufactured by Northern Telecom (later Avaya) during the 1970s and 1980s; computers associated with the early 1980s Mervue-based Information Sources Ltd (ISL) which was Ireland’s first international digital archiving and cataloguing enterprise; and an 1993 IBM PC compatible microcomputer made by the Irish-owned QTech company. 
Zenith Heathkit computer from ISL (1983)
There was also on display electronic apparati made in Limerick (Wang), Cork (Apple) and elsewhere in Ireland during the nineteenth seventies and nineteenth eighties.
Thanks also to Philip Cloherty and Alanna Kelly for their wonderful stewardship on the day. Alanna has brought the museum into state-of-the art 21st century technology with her demonstrations of 3D printing.
Máire Bean Uí Chonghaile with Pat Moran (Museum Director & ex-DEC)
Galway: Birthplace of Computing in Schools
One of the visitors to the event was  Máire Bean Uí Chonghaile (neé Ní Chonceanainn), who was a founding member of the Computer Educational Society of Ireland (CESI) which was established in 1973 with its first conference being held in Galway. The group grew out of a series of computer courses for teachers that were hosted at University College Galway (now NUI Galway) during the summers of 1971 and 1972 by the staff of its Department of Mathematics.  
Máire was one of the earliest teachers of computing in schools. From 1977, she used a PDP8 minicomputer with two teleprinters provided by DEC Galway to teach Fortran computer language to students at Coláiste Chroí Mhuire An Spidéal

‘Back to the Future’ Retro Gaming, National Culture Night, Sept 20th (6.30pm-8.30pm)



Relive the thrills of playing video Arcade classics including Pacman, Asteroids, Space Invaders, Pong and Sonic on renowned vintage consoles and computers such as Atari, Amiga, Sega Mega Drive and Sinclair ZX81. 


The sights and sounds on offer will try to capture the youthful cultural essence of the early days of computer gaming of the 1970s and 1980 which made such a major contribution in the overall development of digital sound and graphics. 

Attendees will also be introduced to the software coding that constitutes the games. 

There will also be displays of American and European 1960s science fiction comics and memorabilia including Star Trek, Thunderbirds, Stringray, Avengers, Superman, Green Lantern and Thor.
Times: 6.30pm-8.30pm



Website is www.computermuseumireland.com

A Technology & Science Museum network in Ireland a Possibility?

Curator Toby Joyce with the Telstar replica at the Bells Lab technology museum, Alcatel-Lucent plant, Dublin
The Computer and Communications Museum of Ireland located at Insight (DERI) in NUI Galway is interested in developing links between technology and science museums across Ireland in an effort to make people, particularly those at school or college, more aware of the rich heritage that this country has in technological, engineering and scientific development. Our main emphasis will on networking heritage facilities that have a strong communications technology aspect. 


Links have already being established with Bell Laboratories through its parent company Alcatel-Lucent which has a fantastic museum at its plant in Blanchardstown Dublin. Bell Labs, named after its founder the telephone inventor Alexander Graham Bell, is probably the greatest scientific research establishment of all time, responsible for inventions such as the air-to-ground Radio-Relephony, TelePhotograph (fax) receiver, Vitaphone projector (synchronisation of sound with movie), the Transistor and the Telstar. 
Air-to-Ground Radiotelephone 1915 display, Alcatel-Lucent, Dublin
The Telstar, launched on July 10th 1962 was the first communications satellite to successfully relay through space television pictures, telephone calls, fax images and provided the first live transatlantic television feed
Manual operated Switchboard, Telephone Exchange, Newbliss Monaghan
Replicas of many of these ground-breaking ground breaking communications devices are on display at the Alcatel/Bell Labs museum in Dublin which operates under the auspices of Toby Joyce (see photo above).
Toby is originally from Clifden and worked in DEC Galway during the 1970s and 1980s.


Computer and Communications Museum of Ireland, Galway
This Galway-based Computer and Communications Museum of Ireland museum provides a fascinating insight into advances in communications and computing from ancient hieroglyphics to today’s Internet. 
Enjoying Vintage Computer Gaming at the Computer and Communications Museum
The array of electronic artifacts on display include such iconic computers as the DEC PDP11, Apple II, IBM PC, ZX81 and Commodore Vic-20. Special themes include Computing in Ireland, early Radio, Steve Jobs & Apple Computers, Youth & Innovation, Women in Technology, and a vintage video games section with classics such as ‘Sonic the Hedgehog’, ‘Pacman’ and ‘Space Invaders’. It also endeavours to ensure that the facility is innovative and inspirational to a younger audience by organising regular vintage gaming, computer programming and ‘maker’ workshops.”

 
An Taoiseach Enda Kenny listens to Frank McCurry explain the workings of vintage Radio at the Computer and Communications museum
The museum operates under a multi-sectoral board chaired by Dr. Chris Coughlan of Hewlett Packard with representatives from Engineers’ Ireland, GMIT, IT NUIG, INSIGHT as well as small businesses and Irish Diaspora groups.
Click here to access the computer museum website.
Revisiting the micros of the early 1980s


Hurdy Gurdy (Radio) Museum
There are other wonderful technology heritage facilities across Ireland including at Birr Castle, the location of the world's largest telescope and at the Hurdy Gurdy Radio museum at the Martello Tower in Howth which has a remarkable eclectic collection of 20th century radios and gramophone players


The Howth building itself has strong associations with the development of telecommunications in Ireland.
For instance, the first telegraph line under the Irish Sea was terminated in the tower in 1852 and Guglielmo Marconi, the inventor of the wireless radio, undertake radio transmission experiments from it in 1913.
Click here to access the Hurdy Gurdy museum website.

Engineering and Astronomy Museum, Birr Castle
The museum at Birr Castle county Offaly is dedicated to the scientific discoveries and innovations of the Earls and Countesses of Rosse of the 19th century who were responsible for their place of residency being an internationally acclaimed hub for science and technology. The science facility housed in the renovated stables explores the wonders of Victorian photography, engineering and astronomy with a special emphasis on the brilliant design of the world famous Great Telescope.
Built in the 1840s, it was for over 70 years the largest telescope in the world. Its builder the third Earl of Rosse used it to discover the spiral nature of some of the galaxies. Today, its promoters claim it is probably the largest historic scientific instrument in operation today.
Click here for access to the Birr Castle website

Honouring Technology pioneer Douglas Engelbart, RIP

On July 2nd, one of the greatest technology visionaries of the modern era, Douglas Engelbart, passed away at the age of 88. 

The Computer  and Communications Museum of Ireland, based at the Digital Enterprise Reseracgh Instiute (DERI) in NUI Galway is very privileged to have in its possession a rare specimen of one of his inventions which we will proudly display at a public Open Day in his honour that will take place this Saturday (July 13th) from 10am until 3pm.


The 'five finger chorded keyset' was publicly used for the first time by Douglas in his legendary ‘Mother of all Demos’ presentation that took place in the San Francisco Convention Centre on December 9th 1968.
This event, attended by c.1,000 computer experts, was a seminal moment in modern history as it introduced many of the key technologies of the Digital Age such as the computer mouse, video conferencing, word processing and hypertext.

The keyset was used in combination with one of his other new inventions, a three-button mouse, to allow fast data entry and computer interactions.

At the time of the ‘Mother of all Demos’ in 1968, Doug Engelbart was working at the famous Stanford Research Institute located in Menlo Park California.

Douglas met Dr. John Breslin of DERI and NUI Galway in the United States earlier this year and mentioned that he was delighted that the Computer & Communications Museum of Ireland held an example of his work in it's permanent collection. 


The artifact is on loan to the museum from Karl Flannery of the Galway-based Storm Technology who received it from Engelbart in the mid-1980s whilst working in the USA on behalf of Digital Equiipment Corporation (DEC).

Retro Video Games & Classic Science Fiction Comics Expo at NUI Galway To Celebrate 40th anniversary of Computer Gaming


 Panel in the Computer and Communications Museum of Ireland, DERI, NUI Galway

A special event in NUI Galway on Friday will celebrate the 40th anniversary of the birth of popular computer gaming when the Computer and Communications Museum of Ireland, located in the Digital Enterprise Research Institute (DERI), will host a ‘Retro Games’ extravaganza. 
Members of the general public are invited along to enjoy the wonders of classic games including Asteroids, Pacman, Space Invaders, Sonic the Hedgehog and Earthworm Jim on legendary consoles and computers such as the Sega Mega Drive, Nintendo,  Atari, Amiga and the Commodore 64.
The sights and sounds on offer will capture the essence of the early days of computer gaming of the 1970s and 1980 which made a major contribution in the overall development of digital sound and graphics. 
Of particular significance will be the showing of ‘Pong’, the first commercially successful video game, released in 1972 by a then new American company called Atari Inc. which was primarily responsible for the formation of the computer game and video arcade industries.
Attendees will also be introduced to the software coding that constitutes the games and will be able therefore to gain an insight into how digital technology actually works.

There will also be displays of American and European 1960s science fiction comics and memorabilia including Star Trek, Thunderbirds, Green Lantern, Thor and the Avengers. Today's children can relate to many of these  fictitious characters as they are  making a welcome return to modern day cinema.
 

1960s Science Fiction Comics:
Influencing Social Change & Inspiring Scientific & Technology Innovation
Science Fiction has inspired generations of young people to invent future technologies from robotics to space stations.
This was particularly evident in the 1960s when manned space travel began with Soviet cosmonaut Yuri Gagarin becoming the first human to journey into outer space on 12th April 1961.  Before the decade had ended, mankind had landed on the Moon.
On July 20th 1969, American astronauts Neil Armstrong and Buzz Aldrin stepped onto its surface from the Lunar module Eagle.
 Space travel captured the imagination of youth and the 1960s witnessed an explosion of popular science fiction worldwide that embraced comics, films, television programmes and toys.
In the United States, Marvel and DC comics created a myriad of super–heroes that appealed to a young readership because of their exciting adventures across distant galaxies that promised an often benign future where interplanetary travel would become a characteristic of high tech societies. 
For the first time, children read about civilisations where women as well as boys and girls particularly teenagers fought battles for truth and justice. 

Females heroines such as Wonder Woman and teenagers such as Saturn Girl and the X-Men were as prominent in science fiction as adult males such as Iron Man and Hawkman.  
For the first time, super-heroes did not have to have by definition the perfect physiques. A number of the genre had disabilities such as blindness (Daredevil) and heart defects (Iron Man).
There was a realisation too that mankind’s attitudes and technologies were endangering the health of the planet, the destruction of other species and of humanity itself. This environmental message features prominently in comics such as the Sub Mariner and in films such as the Planet of the Apes (1969) and Soylent Green (1973).
In recent years, there has been a remarkable rebirth in these classic super heroes thanks to CGI (Computer-generated imagery). Films such as Thor and Green Lantern were  box-office successes in 2011 and this year sees the return of the Avengers

The event takes places within National Engineers’ Week and is part of an exciting schedule of activities across Ireland designed to capture the imagination of youth and to demonstrate the benefits and challenges that careers in science and technology represents.