My Writings (I hope!) reflect my Guiding Principles: -'Enjoy Life to the Utmost but not at other people's expense'-'Think Global, Act Local'-'Variety is the Spice of Life'-'Use Technology & Wisdom to Make the World A Better Place for All God's Creatures'-'Do Not Accept Injustice No Matter Where You Find It'-'Laughter is the Best Medicine'
Google Glasses!
Galway Science & Technology Festival, Part 2: ‘The Future was Yesterday’ at the Computer Museum
The largest crowd ever to visit the Computer & Communications Museum at the University of Galway occurred on the last day of the Galway Science and Technology Festival, and represented an appropriate finale to a 2 week programme with the theme of ‘Then, Today & Tomorrow’.
Under the ‘The Future was Yesterday’ banner, we showcased decades-old equipment & processes that are considered the latest cutting edge technologies such as robots, AI, 3D, Virtual Reality, online learning & gaming.
These included:
-19th century global communications (Morse Code) system in action that represented the birth of the ‘Global Village’
-sensor-based robot (inspired by R2-D2 of Star Wars!) which took part in Galway city’s 1984 St. Patrick’s Day Parade
-1970s AI-based tabletop computer chess set (inspired by a 1969 episode of Star Trek)
-1990s Virtual Reality headset
-1990s Flight Simulator
-1989 Immersive Technology Game glove
-1950s-1970s 3D image devices and 3D magazines
-1982 ‘remote working’ computing device
-1960s children’s Science Fiction device that inspired the mobile telephone
-an exact replica (made by Neal White & Tina O’Connell for the 2013 TULCA Festival of Visual Arts) of the first telecommunication satellite known as Telstar which in 1962 pioneered live global television & which is stilling orbiting the Earth!
Visitors also got to see probably Ireland’s oldest computer (from 1965 & on loan from Michael Jordan); how school-going teenagers in Galway during the early-mid 1980s (before invention of the World Wide Web) used what we now refer to as ‘cloud computing’, ‘online dating’ & ‘social media’; a robot (2016) called Mario that acted as a companion to people with dementia (from Prof Dympna Casey of UoG's School of Nursing & Midwifery).
Insight’s Conference Room was transformed into a Reading Room for 1950s/1960s children’s popular Marvel, DC & Eagle comics in which the stories of today & tomorrow were told yesterday (on AI, robotics, benefits & darkside of technology, space travel, oceanic pollution, environmental damage).
There was also on show the latest technology, used as part of the city’s decarbonisation zone, of a multiscreen Dashboard to monitor air quality at multiple locations as part of Galway City Council-led ‘The Air We Share’ project which includes Insight as a partner.
One of the most popular exhibits on the day was a 1970s era public telephone kiosk. Thanks to the technical wizardry of Liam Krewer & Aisling, & using my vintage vinyl record/CD music collection, we set up a ‘Dial-a-Song’ system. It facilitates the user dialing 4 digits between 1955 (birth of rock & roll!) & 2000 on the rotary phone to listen to a particular piece of music from that particular year!
Thanks to the volunteers from the museum board & Insight Research Ireland Centre for Data Analytics who acted as guides on the day.
Next public opening date: Sat Jan 24(11am-2pm)
Shades of Early Science Fiction
What looks like a piece of equipment from a 1930s-1940s science fiction 'Flash Gordon' or 'Buck Rogers' film has taken up residency in the Computer & Communications Museum of Ireland located at the University of Galway and supported by my workplace of the Insight Research Ireland Centre for Data Analytics.
Designed and made by Pat Murphy in 1987 as his final year project for the B.Tech in Education at Thomond College (University of Limerick), it is actually a computer desk housing a Commodore 64 microcomputer, monitor, tape deck and a library of cassettes. The 64 was then one of the world's top selling computers in the business, educational and domestic markets.
But this wooden unit is more than just a computer desk- it is a beautifully crafted structure combining practicality with artistic design which I am sure was inspired by early science fiction.
Pat is still teaching carpentry as part of Construction Studies in a Dublin secondary school.
Photo shows a very happy John Murphy (Pat's brother) standing beside this desk just after he got the computer, tape deck and monitor fully operational.
We thank Pat and John for loaning this exquisite piece of equipment to the museum.
Pacman- Happy 40th Birthday!
One of the greatest video games of all time, Pacman is 40 years old this month and yet remains as popular as ever.
Created by Toru Iwatani and a team at the Japanese game company Namco, it was released on May 22nd 1980. It was the first game written to appeal to a female audience. Iwatani saw that the whole video games industry catered only for men and concentrated on sport and violent war themes. Only boys seem to populate the arcade machine halls. So he decided to develop a game with cute, happy looking bright coloured characters based around colourful foods such as deserts and sweets. One of the inspirations for the Pacman image was a pizza with a slice removed. The ghosts in the game were inspired by the television series Casper the Friendly Ghost.
A fully operational Apple Macintosh joins the Museum!
A working Macintosh SE (System Expansion) from the late 1980s has been added to our new interactive Apple zone.
It will also form part of a major exhibition to be launched in April entitled "A Byte of the Apple”.
It was secured from Adrian in Waterford.
The black wooden display unit on which the new Mac proudly sits was donated by Tom Callanan. The Mac Carry Bag was supplied by Pat Anderson.
So a big 'Bualadh Bos' (Irish =round of applause) to Adrian, Tom and Pat!!
Colin donates his favourite Pet to the museum!
Highlights of Galway Science & Technology Festival- 'Today's Stories,Told Yesterday...'
The launch of the 1960s-1970s Science Fiction comics/films took place during the Galway Science and Technology Festival to complement the 'Secret Science of Superheroes' talks at Insight, Data Science Institute NUI Galway.
But also because, as the Festival's theme was "Climate Action", it was worth reminding people that current issues such as the devastation of oceanic pollution on marine life, environmental protests and man-made Global Catastrophe were also the concerns of teenagers and children fifty and forty years ago.
Climate Action - 'Makers & Fixers' give a new lease of life to a 1980s MicroVax
Well done Gerry Kavanagh for bringing back to life a 1980 MicroVax mincomputer system manufactured by Digital Equipment Corporation (DEC).
Gerry assisted by Pat Moran has the computer running DEC's VMS (Virtual Memory System) operating system.
We hope to have the full system up and running at the museum by the end of next month.
In line with the Climate Action theme of the Galway Science and Technology Festival, our recent batch of recycling and upcycling repair projects at the museum are designed to reduce eWaste and to make computers and other communications equipment, that was otherwise considered obsolete and worthless, usable again.
My friend Chris Coughlan - The Legend and the Legacy.
Thanks Mayor Niall McNelis for making such a wonderful speech and unveiling a plaque at the Computer & Communications Museum NUI Galway in honour of my friend Dr. Chris Coughlan - The Legend and the Legacy., co-founder of this important technology heritage learning facility.
I was honoured on the night to follow the speech of the Mayor by saying a few words of my own on the legend that was Chris Coughlan.
He was truly a giant amongst men and has left a powerful beneficial legacy on so many fronts in Galway that will last for generations to come.
Chris was instrumental in establishing the TULCA Festival of Visual Arts, the Galway Technology Centre, WestBic, the Digital Entreprise Research Centre (DERI) NUI Galway as well as the computer museum that we co-founded along with Liam Ferrie (Celtic Rambler), Pat Moran, Frank McCurry and Tom Frawley. He was a director of Hewlett Packard Enterprise Galway, adjunct Professor of Business at NUI Galway, former President of the Galway Chamber of Commerce, former President of the Chambers of Commerce of Ireland and former chairperson of the Galway Civic Trust.
A man on a mission with a powerful vision of where Galway needed to be, Chris did not take fools gladly and was refreshingly honest, blunt and forthright in his views. He had a generosity of spirit that was unique and he served as an important mentor to so many people from the world of business to that of the arts. Chris also had a deep sense of social responsibility and secured for instance the provision of computer facilities to a number of educational establishments in disadvantaged communities over so many years. He and myself would agree to disagree on a number of political issues but that never got in the way of us seeing a common goal or aspiration that we worked towards for the good of society. Anyway he told me often that he looked on himself sometimes as a bit like me, “a good natured Bolshie” which pleased me no end! We shared a lot of other things in common too including early careers in our youth as managers of small computer stores!
Ar dheis Dé go raibh a hanam.
Classic Games Galore for Culture Night
Step back in time to the early days of computer gaming and enjoy the sights and sounds of the great classics of Asteroids, Space Invaders, Pong, Pacman, Super Mario, Tetris, Fifa 99 and Sonic on renowned vintage consoles such as Atari, Nintendo, Sega Mega Drive and Playstation 1.
Pacman's Revenge!
Galway is ‘Youth Coding Capital’ of Europe
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| Coderdojo session, NUI Galway |
An information and registration event for both young people and parents interested in having their children learn computer coding will take place from 2pm-3pm in the Insight Centre for Data Analytics in the Dangan Business Park, NUI Galway.
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| Coderdojo session, NUI Galway |
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| Coderdojo session, NUI Galway |
| Coderdojo session, NUI Galway |
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| Digital Female Solidarity: 'Rail Girls' workshop Insight NUI Galway June 2014 |
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| 091 Labs stand at the Galway Science & Technology Festival, NUI Galway |
This is epitomized by the actions of the prime ‘movers and shakers’ in the industrial, political, educational and local government sectors who have over the years collaborated under the auspices of the Galway Education Centre, Junior Achievement and the Galway Science and Technology Festival, to deliver important learning initiatives in schools and colleges across the Western region.
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| Computer Coding class in Mayo Post-Primary School, mentored by Insight volunteer |
In a modern industrial urban version of ‘Meitheal’ that was once the hallmark of traditional Irish rural community support, these visionaries have promoted and harnessed an army of young professional mentors from industry and third level colleges who give their time and energies to teach in primary and post-primary classrooms delivering science courses whilst acting as positive ‘role models’ for our young generation.
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| School Mentors, Hewlett Packard |
Ciaran Cannon TD for east Galway and former Minister of State at the Dept of Education has taken a very pro-active ‘hand-ons’ approach in promoting digital creativity in schools and amongst communities. Government educational reform has ensured that five decades after the tentative introduction of computing into Irish schools, coding will soon become part of the national post-primary curriculum at junior cycle level. We are therefore witnessing the birth of the first generation of Irish children that can code, people who are truly ‘digital creators’ rather than just passive ‘digital users’.
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| Bernard Kirk(director of Galway Education Centre; Dáire Smith (Coláiste Iognáid); Brendan Smith (Insight & Coderdojo) & Ciaran Cannon TD) |
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| Computer & Communications Museum of Ireland, Insight NUI Galway |
Using Arcade Games To Inspire New Generation of Programmers & Innovators

What promises to be an exciting night of Retro Gaming will take place from 6pm until 8pm this Friday (Sept 23rd) in the National Computer and Communications Museum located in the Digital Enterprise Research Institute (DERI) at NUI Galway.
This event is being held as part of ‘National Culture Night’ and visitors will be able to enjoy playing video Arcade classics including Pacman, Asteroids and Space Invaders on renowned vintage consoles and computers such as Atari, Amiga and Sinclair ZX81.
The sights and sounds on offer will try to capture the essence of the early days of computer gaming of the 1970s and 1980 which made a major contribution in the overall development of digital sound and graphics.
But attendees will also be introduced to the software coding that constitutes the games. They will be allowed to actually input these computer programmes line by line, to experiment with the code and to make their own creative enhancements. This should give participants a better understanding of how digital technology actually works. For a key aim of this event is be part of a process of introducing young people in particular to the software infrastructure behind popular devices such as smart phones, sensors and laptops thus hopefully inspiring them to consider careers in computer science and engineering which are essential prerequisites in creating a sustainable knowledge-based innovative society that will help secure a niche for Ireland in an ever-changing world.
It must be remembered that a previous young generation enthusiastically took on similar challenges during the early days of computing and created many of the technologies that we use today. They became innovators and entrepreneurs combining youthful imagination, artistic skills with a scientific understanding.
When microcomputers such as Sinclairs, BBCs and Apple 11s were first introduced into Irish schools during the early nineteen eighties, children often had to write their own programmes as there were few affordable applications available. Sadly this ability to be taught how to make things in IT classes has been replaced in the intervening decades by a policy of only teaching pupils to use applications such as word-processing and databases. Whilst this is a laudable exercise, nevertheless we must re-educate our young people in the lost art of computer coding which should be considered a life skill that forms part of the national educational curriculum. Otherwise we will remain, what in literary parlance could be referred to, as a nation of readers rather than of writers.
Over the last year, DERI mentors have provided computer programming courses to primary and post-primary schools in Connacht. In partnership with the Galway Education Centre and other stakeholders, we intend to roll out courses in programming to as many schools as possible over the next year. We will also be promoting the setting up of an inter-schools’ students Computer Club and encouraging participants to draw inspiration from visits to Ireland’s only museum which highlights the important but oftentimes hidden role of Irish people, women and young people in the history of world communications.
Star Trek's Science Fiction Inspired Today's Technologies

But none has had more universal appeal and greater inspirational success than the Gene Roddenberry's original 1960s Star Trek television series which was the catalyst for many of today’s gadgetry such as hand-held medical scanners, iPad, video conferencing screens & the mobile phone.
Computer Chess
The Fidelity Chess Challenger was the first chess electronic unit available to the generl public. Based on a Z80 8-bit micro-processor, it started production in 1977 with its most popular model, the Fidelity Chess Challenger 7, selling over 600,000 units. Its inventor Sidney Samole got the idea for computer chess after watching an episode of Star Trek in 1976 where Spock played chess against the starship's computer.
Universal Language Translator - 'First Contact'
“Our universal translator hasn't reached all the capabilities you know from Star Trek quite yet but we're definitely headed in that direction. Universally accessible and accurate translation is a lofty goal, but we're committed to it.”Public Popularity of Star Trek Influenced Space Shuttle programme
The Space Shuttle was NASA's most successful and longest running programme. It was based around a fleet of manned re-usable orbital spacecrafts that flew 135 missions between 1981 and 2011.

The first orbiter commissioned in 1976 was to be called the Constitution in recognition of the 200th anniversary of the American Constitution. But the US President Gerald Ford changed the name to Enterprise as a result of a mass letter writing campaign by fans of the Star Trek series who wanted it called after Kirk's starship.
The space shuttle Discovery's last mission ended in March 2011. On the final day of their stay at the International Space Station (ISS), the crew were woken up by the sounds of an amended version of the Star Trek theme. William Shatner, who played Captain James T. Kirk, provided a special message to the crew editing the original introduction to, "Space, the final frontier. These have been the voyages of the Space Shuttle Discovery. Her 30 year mission: To seek out new science. To build new outposts. To bring nations together on the final frontier. To boldly go, and do, what no spacecraft has done before."
The Discovery's last mission was the first time that the public had been given the opportunity to vote for the wakeup songs. Such has been the enormous influence of this science fiction series on the attitude of the American people to science and space exploration, that the theme from Star Trek received the second highest number of votes.
The fictional character, Lieutenant Nyoto Uhura who was Chief Communications Officer on the USS Enterprise in the science fiction series Star Trek that
originally appeared in 1966. Though not a real character, nevertheless
her appearance in this very popular television series during the 1960s
broke important sexual and racial barriers, showing women of the future
as proficient in engineering with positions of responsibility and command involving high technology. Uhura became an important Role Model for Black Afro-American women in particular.
military overtones between these two superpowers; street opposition to the Vietnam War, race riots and a growing feminist movement were symptomatic of a divisive America where racial and sex segregation were part of everyday life.






































